


if you haven't "uncompress" the file you will be prompted to do so. open characters2.unit圓d in UABE via File -> open take the unit圓d file you want to "uncompress" or mod and name it name2.unit圓dĮ.g. To make your life easy just do this ALWAYS!!! when modding an assetbundle. UABE has a protection build in to prevent unwanted overwrite.

The big unit圓d files are "compressed"!? Not really, but you will have to "uncompress" them. It can give you previews of files without the need for extraction and external programs.Ģ.2 Things you need to do, before start modding.

UABE is not very helpful for browsing the files. It is the only tool I know, which can import files into existing assets or assetbundles. In order to modify assets or assetbundles you need Unity Assets Bundle Extractor (UABE). The ones that start with "lax" are the expansions and DLC's. The contain the stats and appearance files for all items, characters, creatures and the UI. The focus of this tutorial will be the assetbundles in "PillarsOfEternityII_Data\assetbundles". The assetbundles in "PillarsOfEternityII_Data\assetbundles\streamtile" contain the textures for the areas and maps. So if you want to edit/build maps this are the once you need to get familiar with. The "levelxy" and "sharedassets" contain mainly areas and maps and the interaction between all the stuff on it (npc, quest and sequence triggers). Assetbundles are the unit圓d files in the "PillarsOfEternityII_Data\assetbundles" folder. The asset files are the "levelxy" or "sharedassets" in the "PillarsOfEternityII_Data" folder. for companion stats) in so called assets and assetbundles. The Unity engine stores all files required to display anything in the game (animations, areas and character meshes, some scripts, visual maps, variable lists e.g. Level 2 has no influence on level 3 but on level 1. Level 1 has no influence on level 2 or 3. In other games this is called the "hard coded" level and is normally not accessible to moders. Level 2 allows you to add self made contend (new npcs, new hairstyles, new look etc.) just like a DLC. You can't add totally new stuff or change the game mechanics. Let's call it scripting and shuffling of existing things. Level 1 is modifying the gamedatabundles, stringtables etc. PoE2 has three levels at which one can mod the game. paint, gimp, photoshop, paint3d, blender This is a 2nd level Tutorial on how to edit assets and assetbundles.
